vf_wangtile { ; Most-often used shader for static objects vertex_shader { file=standard_v.cg } fragment_shader { file=wangtile_f.cg } } shader_grass~vf_wangtile { cast_shadow=0 scale=2 layer0 { map=flowers.tga } layer1 { map=wangindex.tga mipmap=0 mode=linear } }