Updating vehicles to the latest beta can be time consuming, but for the most part it's straight forward. A very basic job, which is what I'm doing here, is a matter of an hour or less for someone who knows what they are doing. Call this the first 90% of the visual effort - it should look fine in the latest versions, but will not be perfect because I do these quickly.
Adding light flares, projection headlights, and the other new features of the 0.9.0 final is beyond the scope of this project. If I do them, I will add them, but I mostly don't need those features to drive cars about.
I prefer to use a window shader I wrote myself; I carefully studied the way real glass should respond to make it perform more in line with reality. You need to put dyn_standard_reflect_window2_f.cg in data/renderer/shaders to use this. I'm mostly producing these for personal use and I like things a certain way.
The same applies to tracks; replace car with track in instructions.
Porsche Carrera GT (2003)
Nissan 350Z (2003)
Factory Test Track
If you have a problem with anything being here, send an email to 'racer' at nmurdoch.ca. I don't mind removing links or pointing to a more complete update.
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